package util;

public final class BGConstants {
	
	//gameState values for GameState
	public static final int NEWGAME = 0;
	public static final int GAMEEND = 1;
	public static final int PENDING = 2;
	public static final int AITHINKING = 3;
	
	//reason values for BGException
	public static final int INVALIDMOVE = 0;
	public static final int INVALIDTURN = 1;
	public static final int GAMEOVER = 2;
	
}
